![]() ![]() Identical (moderate) – This method just extracts the pattern type selection, mirrors that selection, making it identical to the original part.Optimized (fastest) – Just mirrors the faces of the feature, which optimizes performance.Important: If your mirror is not showing up, try using a different compute option. The option selected can impact the performance, as outlined below. The compute option lets you choose how the mirror command will be calculated by Fusion 360. Components – mirror component(s), which can contain several bodies and other modeling featuresĬompute Option in Fusion 360 Mirror Command.Features – mirror a model feature or selection of model features in the parametric timeline.Bodies – mirror 3D solid bodies or a single body.Faces – mirror only the face(s) of 3-dimensional objects.Remember, the modeling mirror command is parametric, meaning you can edit the feature at any time – which means you can always change the pattern type selection. Each pattern type lets you select a different type of object to mirror. The model mirror command has the following four pattern types. Pattern Types in Fusion 360 Mirror Command To edit the mirror command simply double-click on the icon in the timeline. Take note of the Model Mirror command (icon) displaying in the parametric timeline (at the bottom). Set the Compute Option – Optimized, Identical, Adjust.Select the Mirror line selector in the dialog > select an origin plane, construction plane, or face to mirror by. ![]() Select the Objects selector in the dialog > Select the object(s) based on your Pattern Type.Select a Pattern Type – Faces, Bodies, Features, Components.Select the Model Mirror command from the Create dropdown.Important: The Model mirror command does NOT work with Sketch geometry. The Model Mirror command makes a mirrored copy of selected faces, features, bodies, or components at equal distances across a plane. Any changes to the original side will be automatically updated to the mirror side. Symmetry constraints will appear next to all sketch objects that have been mirrored. Select the Mirror Line selector in the dialog > Select the desired Mirror line (which can be a construction line).Be sure to avoid selecting your desired mirror line. Select all Sketch objects (curves) that you want to mirror.Activate the Sketch Mirror command from the toolbar or Create dropdown (while in the Sketch tab).Create a new sketch or enter an existing sketch environment.Important: You must be in an active sketch environment to use the Sketch Mirror command. The Sketch Mirror command mirrors the selected sketch curves about a selected mirror line. It has a gray triangle on the left and a blue triangle on the right. The Model Mirror command looks very similar to the Sketch Mirror command – which is why it’s so easy to select the wrong one. The original triangle on the left is black, while the mirrored triangle on the right is blue. The Sketch Mirror command looks like two hollow triangles. ![]() This subtle difference often leads beginners down the wrong path. Notice the subtle difference between sketch and model mirror commands. It’s necessary to pay close attention to the location and icon of each mirror command. These features do not work with one another. Both Fusion 360’s native sketch geometry, as well as inserted SVG lines, can be mirrored.Ĭontrary, the Model Mirror command is to be used only with faces, 3D bodies, features, and components. The Sketch Mirror command is to be used only with sketch geometry. Fusion 360 has a Sketch Mirror command and a Model Mirror Command.
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